Gaming Console Market 2022 Share, Size, Growth, Trends and Forecast 2027

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The global gaming console market reached a value of US$ 36.84 Billion in 2021. Looking forward, IMARC Group expects the market to reach a value of US$ 48.14 Billion by 2027, exhibiting a CAGR of 5.0% during 2022-2027.

According to IMARC Group’s latest report, titled “Gaming Console Market: Industry Trends, Share, Size, Growth, Opportunity and Forecast 2022-2027,” the global gaming console market reached a value of US$ 36.84 Billion in 2021. Looking forward, IMARC Group expects the market to reach a value of US$ 48.14 Billion by 2027, exhibiting a CAGR of 5.0% during 2022-2027.

Gaming consoles are electronic devices used by individuals to play video games. They are equipped with a central processing unit (CPU), power supply unit (PSU), random-access memory (RAM), user control interface, and an operating system. They are affordable, easy to install and use, and provide an immersive gaming experience compared to their conventional counterparts. Nowadays, manufacturers are launching gaming consoles integrated with a built-in display, gesture recognition, voice control, wireless controllers, and internet connectivity to support live streaming.

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Market Trends

The widespread adoption of multi-functional gaming consoles, along with the escalating demand for three-dimensional (3D) video games based on virtual reality (VR) and augmented reality (AR) features, represents one of the key factors stimulating the market growth. Moreover, a considerable rise in the utilization of the internet of things (IoT) in the gaming industry is contributing to the market growth. to drive the market.

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List of Key Companies Covered in this Market Report:

  • Advanced Micro Devices Inc.
  • Atari VCS LLC.
  • Bandai Namco Studios Inc.
  • Microsoft Corporation
  • Nintendo Co. Ltd.
  • NVIDIA Corporation
  • Sony Group Corporation.

The report has segmented on the basis of phase, type, application, end use and geography

Breakup by Type:

  • Home Consoles
  • handheld consoles
  • Hybrid Consoles
  • Dedicated Consoles
  • Others

Breakup by Applications:

  • Gaming
  • Non-Gaming

Breakup by End Use:

  • Residential
  • Commercial

Breakup by Geography:

  • North America (US Canada)
  • Europe (Germany, United Kingdom, France, Italy, Spain, Russia, and Others)
  • Asia Pacific (China, India, Japan, South Korea, Indonesia, Australia, and Others)
  • Latin America (Brazil, Mexico)
  • Middle East Africa

Key highlights of the report:

  • Market Performance (2016-2021)
  • Market Outlook (2022-2027)
  • Porter's Five Forces Analysis
  • Market Drivers and Success Factors
  • SWOT Analysis
  • Value chain
  • Comprehensive Mapping of the Competitive Landscape

Note: We are in the process of updating our reports. If you want to receive the latest research data covering the time period from 2023 to 2028, along with industry trends, market size, and competitive analysis, click on the request sample report. The team would be able to deliver the latest version of the report in a quick turnaround time.

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